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tile-based video game is a type of video or video game where the playing area consists of small rectangular, square, or hexagonal graphic images, referred to as tiles. The complete set of tiles available for use in a playing area is called a tileset. Tiles are laid out adjacent to one another in a grid; usually, some tiles are allowed to overlap, for example, when a tile representing a unit is overlaid onto a tile representing terrain. Tile-based games usually simulate a top-down or "2.5D" view of the playing area, and are almost always two-dimensional.

Tile-based games are not a distinct video game genre; rather, the term refers to the technology a game engine uses for its visual representation. For example, Ultima III is a role-playing video game and Civilization is a turn-based strategy game, but both use tile-based graphic engines. Tile-based engines allow developers to create large, complex gameworlds efficiently and with relatively few art assets.



from puzzle script (temporary page info, place holder, no permission to use)


http://www.puzzlescript.net/Documentation/rules101.html


PuzzleScript is a game engine designed to help you make tile-based puzzle games. The most famous tile-based puzzle game is sokoban:

Sokoban has one rule:

  • If a player is trying to walk into a crate, try to push that crate.

PuzzleScript allows you to express this succinctly:

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