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These are games that centre around the mechanic of the player(s) planning an order of events then running the events in a following phase.

List of example games

Here are some examples of this type of game mechanic applied to create different gameplay experiences.

Lightbot is a flash game wher ethe player programmes a sequence of moves for the robot to follow ino rder to light up all the squares on the map.

http://www.kongregate.com/games/Coolio_Niato/lighbot-2-0

Robo-Rally (board game)

Space Alert

Glitchspace by Space Budgie

http://spacebudgie.com/games/glitchspace.html

http://youtu.be/KqsDHWjgWzo

Core War (aka Core Wars or Core War) (1984): https://en.wikipedia.org/wiki/Core_War

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