These are games that centre around the mechanic of the player(s) planning an order of events then running the events in a following phase.
List of example games
Here are some examples of this type of game mechanic applied to create different gameplay experiences.
Lightbot is a flash game wher ethe player programmes a sequence of moves for the robot to follow ino rder to light up all the squares on the map.
Robo-Rally (board game)
Glitchspace by Space Budgie
Core War (aka Core Wars or Core War) (1984): https://en.wikipedia.org/wiki/Core_War