These are games that centre around the mechanic of the player(s) planning an order of events then running the events in a following phase.

List of example games

Here are some examples of this type of game mechanic applied to create different gameplay experiences.

Lightbot is a flash game wher ethe player programmes a sequence of moves for the robot to follow ino rder to light up all the squares on the map.

Robo-Rally (board game)

Space Alert

Glitchspace by Space Budgie

Core War (aka Core Wars or Core War) (1984):

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