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Grim Fandango Retrospective

Grim Fandango Retrospective

These kinds of games tend to be story-based and always involve exploring the screen with the mouse to find items or things that can be activated by a mouse click.


Typical attributesEdit

Hotspots

Inventory

mini-puzzles

Dialogue trees

Design adviceEdit

A guide by Time Gentlemen Please designer Dan Marshall on how to create a 'locked door' puzzle and the use of signposts.

http://www.gamasutra.com/blogs/DanMarshall/20140328/214187/How_to_Design_Brillo_Point_and_Click_Adventure_Game_Puzzles.php

List of examplesEdit

Broken Age

The Last Door

Monkey Island

Broken Sword

Myst

Day of the Tentacle

The Dig