Grim Fandango Retrospective12:30

Grim Fandango Retrospective

These kinds of games tend to be story-based and always involve exploring the screen with the mouse to find items or things that can be activated by a mouse click.

Typical attributesEdit




Dialogue trees

Design adviceEdit

A guide by Time Gentlemen Please designer Dan Marshall on how to create a 'locked door' puzzle and the use of signposts.

List of examplesEdit

Broken Age

The Last Door

Monkey Island

Broken Sword


Day of the Tentacle

The Dig

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